Meet Alice Lotti and her wonderful animal illustrations

We’ve heard nice words about our set of wallpapers by Alice Lotti this week. We love them too! Who would not fall for these endearing animal illustrations? Alice likes to draw them much and dreams and to have so many of them. The variety of line works: dots, short strokes and continuous lines in Alice’s illustrations enriches the animals’ personalities and makes them have that nice, soft touch of humanization.

Hi Alice! Please tell us something about who you are and what you do.
I am an illustrator and graphic designer from Italy. I’m living in Turin and currently working in a creative advertising agency there. As an illustrator, I work in different sectors such as children’s books, advertising and publishing. My passion is drawing animals and sometimes I feel a bit like one of them.

Could you share some insights into your current illustration style?
I am always looking for new styles. I would like to experiment with new techniques, although recently I prefer working digitally because I can optimize my time, and it’s more current and still has a lot of potential.

Could you describe your illustrating process?
I always start doing drafts by pencil on paper so that I can figure out the space (on the screen it’s too difficult for me to see). After that I draw many small shapes that seemingly have no meaning, but those will become parts of the illustrations as I will compose digitally. I have a palette of colors that I generally use that reflects my imagination.

How do you think being featured on Kuvva platform will help you?
I think it’s a great opportunity to gain exposure for me. Kuvva is a channel to get my art where I would not be able to reach. I think it is an excellent platform, easy to explore, clear and funny.

And last but not least: do you have any future project in mind?
Yes! I have many plans for the future: I would like to learn crafts such as pottery or tailor, discover the potential of illustration applied to other creative fields. I would also like to have more free time to experiment and improve myself and also have a long journey before being thirty.

Thanks Alice!
Thank you!

Scroll down to see all the charming animal illustrations Alice has for licensing on Kuvva!


“Foca”


“Boston Terrier”


“Bird With Sun”


“Levriero”


“Alpaca”


“Bue Muschiato”


“Orso”


“Cicogna”

This blog was first published on Kuvva blog.

Meet Alice Lotti and her wonderful animal illustrations

“Never Alone” – A masterpiece of Alaska Native art

Today we would love to talk about this breathtakingly beautiful game called “Never Alone” (Kisima Ingitchuna). You may have heard about it. It has received an incredible amount of positive media coverage from Euro Gamer to Forbes. Yes, this is not just a puzzle platformer. It’s a flagship product of the Iñupiat, an Alaska Native people, in an effort to transfer their culture to the younger generation.

This unique position makes “Never Alone” a very special game on many levels. It’s the first Alaska Native-themed video game ever produced. It’s not only about the Alaska Native people, but also made in collaboration with Alaska Native people. Nearly 40 Alaska Native elders, storytellers and community members have been, and continue to be, involved in all aspects of the development of the game: from initial concepting to final production. Even the whole game is narrated by a master storyteller in the spoken Iñupiaq language.

To visualise such profound culture and traditions is definitely difficult. There is a risk of being too mainstream and not reflecting truthfully the spirit of the Alaskan Native culture. Fortunately, Dima Veryovka, Art Director of “Never Alone”, has had experience and advanced study in indigenous art to do the game justice. He has shared with us the remarkable insights he had while developing the game.

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“I grew up in a family of artists, in the beautiful city of Odessa, Ukraine, located on the short of the Black Sea. Throughout my childhood I spent a lot of time in my dad’s art studio helping him with various projects, and learning how to sculpt, carve stone and work with many other materials. I graduated from the St.Petersburg Academy of Arts (Russia), where I earned a Master’s Degree in Fine Arts and Architectural design. After graduation, I began working as a toy designer, sculpting toys and characters for clients like Disney, Hasbro, Mattel and many others. Shortly after, I launched my career in interactive entertainment where I was a key member of the design and development team of the SOCOM series, MAG and Unit 13. Twelve years later, I joined the E-line Media team in Seattle, as the Studio Art Director.

I have been in the industry more than 14 years, but I have never worked on such an amazing and creative project as “Never Alone”. This project is truly unique because it is the first video game developed in deep partnership with an indigenous community. It is also very special to me personally, because I love Inuit art and studied indigenous culture at the Arts Academy. Additionally, much of my early artwork, including stone and bronze sculptures, was highly influenced by Inuit art and mythology. This project gave me an incredible opportunity not just to learn more about Alaska Native culture, but to meet and collaborate directly with indigenous artists, storytellers, and elders.

The only way to be successful in making a game about living people and their culture is to work closely with them. During development we collaborated with more than 40 cultural advisers, and made more than a dozen trips to Alaska. This included three trips to Barrow, Alaska; the largest and northernmost town in the US, where we met with Iñupiat community members and participated in community events big and small.
With each visit to Alaska, we became increasingly connected with and inspired by the people we met. Their stories and ideas were deep drivers for the game we would make together. Many of the Iñupiat artists and storytellers even visited us in Seattle, and helped us tremendously throughout development. In addition to buying many art books and going to several galleries, our team had the opportunity to explore the private collection of Alaska Native artifacts at the Smithsonian Museum in Anchorage. We were able to view authentic Alaskan Native art, tools, and clothes up close. We took photographs, examined, and even held several pieces.

None of this is normal practice for general game development, and it is also the reason why “Never Alone” has been one of the most interesting and creative projects I have been a part of. I’m excited to share some of our experiences with other artists and developers.”

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Iñupiaq artist Ron Saganna shows Dima a bear skull at the Heritage Center Art studio.

“The idea was to create this game with a very atmospheric, soft looking feel that captures Arctic beauty. I drew first concepts using a lot of pastel, desaturated colors, which helped us create very moody, dreamlike visuals, while still portraying an authentic and believable Arctic world.”

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Ice flow/Whale

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On the Arctic Ocean

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Home village

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Whale Spirit

“Trying to embrace the Iñupiat people’s philosophy, spiritually, and the mysticism of their heritage, I draw a lot of sketches in black and white. Over time I managed to develop my own graphic style that is original, but at the same time reflects the Iñupiaq artistic vision. Initially, I draw all new ideas in that style and as the design becomes clearer, we develop it further in 3D with more colors. The characters were inspired by Artic dolls. We tried to give them a very authentic hand crafted feel to make them look like somebody had sewn them using fur, skin and ivory. Creating characters in 3D and using realistic materials like fur and skin helped us very much in achieving that.”

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Characters inspired by Arctic dolls

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The Manslayer

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The Ukpik Owl Man

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You can get “Never Alone” the game here and dive into this atmospheric world to explore awe-inspiring environments, trek through frozen tundra, leap across treacherous ice floes, swim through underwater ice caverns, perform heroic deeds, and meet legendary characters from Iñupiat stories!

This blog was first published on Kuvva blog.

“Never Alone” – A masterpiece of Alaska Native art

Discover the playful “Birds in Places” project

Doing self-initiated art projects is a sure-fire way of honing skills and having fun while doing it. Artist and designer Brandon James Scott has made an excellent case with his project “Birds in Places”. By depicting “different birds in different places doing different things”, Brandon has a chance to try out different illustration techniques, colour schemes and compositions. Some work has clean and sharp shapes, some has rough textured background, and some is a mix of smooth and coarse brushes. These experiments unfolding with each illustration are like little surprises you’d never get enough. All in all it’s a very enjoyable collection of collage-stories of little birds that will put a smile on your face.

More about Brandon: He is the creator and art director of the animated television series, Justin Time – Emmy award nominated and winner of the Canadian Screen Award for best preschool series. He is also the senior art director at the award winning Guru Studio, a writer & illustrator of several children’s books, and a maker of wonderful things.

This blog was first published on Kuvva blog.

Discover the playful “Birds in Places” project

Sketching on the go with Marcelo Vignali

Marcelo Vignali is one of the most respected production designers, art directors, and visual development artists currently working in the world of animation. Formally trained as an illustrator, Marcelo has helped create many classics such as Disney’s “Mulan”, “Lilo & Stitch”, “Brother Bear”, and Sony Pictures Animation’s “Surf’s Up”, “Cloudy with a Chance of Meatballs”, “Hotel Transylvania”. And he shared this thought on doodling:

“Never underestimate the power of the doodle. For artists alike, doodling is the way we organize our thoughts without any words. It’s how we encompass our spur of the moment emotions and inspirations.”

These words resonate with us tremendously. As this piece and this piece of advice from our artist friends, the practice of doodling and sketching is the very essence of the profession and the only way to hone your skill as an artist.

“Like the way a person collects butterflies, it’s almost like collecting people when I collect sketches.”

Marcelo finds it fascinating to observe the way people express themselves through the way they clothe, their facial expressions and their postures. Thus he kept drawing them, pairing them together and sharpening his skill in capturing people’s attitudes.

Marcelo has kept his doodling ritual for more than a decade and benefited greatly from it. The characters in his sketchbook are beautifully depicted. They’re full of personalities and vigor as if they’re just being still on that page for one second and would spring to life at any moment.

“As artists we put out a vibe about ourselves, about our work and I want to cultivate that aspect about my work.”

This blog was first published on Kuvva blog.

Sketching on the go with Marcelo Vignali

The great “Wall of Wally”

“Have you heard of the brand guru Wally Olins? Sadly, he passed away last April and I’m planning an exhibition and a lovely illustration directory as a tribute.”

Jamin Galea started the brief for his “Wall of Wally” project as such a few months ago. Since then he has received many supports from the illustration community. The reason resonates well with the participants and the topic is much loved and respected. No wonder many illustrators respond to Jamin’s call and contribute their wonderful artwork. We find this project particularly interesting in its concept and approach, so we contacted Jamin to get to share his thoughts.

Hi Jamin! Please tell us something about yourself and what you do.

I grew up in Malta, I love stationery and I’m probably the most ticklish person you’ll ever meet.

I moved to Norwich 7 years ago to study Graphic Design. I’ve lived in London for 4 years and I’m currently a brand & digital designer working at SomeOne.

Why did you start “Wall of Wally”?

The idea actually grew out of another project I’ve been working on. Last year I set-up a lo-fi design directory called DesignStudio.Directory. My aim was to make all my bookmarks available to students and recent design grads.

I began listing studios in the UK offering placements and job opportunities, but quickly added links to studios around the world. I still add studios almost every day.

Later on I added a list of type-foundries, copywriters, designers, stock libraries etc. It then only felt natural to incorporate a visual illustration directory too.

So the idea of “Wall of Wally” came to life — an illustration directory that is visually simple to navigate. There’s so much talent out there; it can often become overwhelming whilst searching for the right illustrator.

By having a single subject – in this case Wally – when searching, it allows you to find the style you want, without composition and application getting in the way. Overall your search will become more efficient.

I chose Wally as my ‘subject’ because of how important his work was in my dissertation at Uni, how incredibly influential he is in the design industry and because everyone loved him.

How is the project “Wall of Wally” going?

It’s exciting. I’m overwhelmed with the support I’m getting from the design industry worldwide and the love it’s getting online.

4,000 pageviews in 10 days is pretty incredible for me. Especially for a project I’m running at evenings and weekends.

Luckily, I’m getting a slow but steady amount of great submissions. I’ve got a list of about 200 illustrators that I still need to contact.

The great support I’m getting from friends, colleagues and Saffron is amazing! And a single tweet from HandsomeFrank helped a lot.

What is the next step for “Wall of Wally”?

The plan is to host a one-night event somewhere in London where I’d physically create the wall of printed Wally portraits.

I’d like to invite (and meet) a lot of the illustrators and the public to celebrate Wally. But printing all the portraits and booking a venue in London is definitely out of my budget.

So here’s me hoping to find a lovely printer and a free venue before April to help me make this happen.

Further down the line, it would be great if illustrators continue to join the directory and it becomes the go to place to find the right talent.

Thanks Jamin!

Feel free to scroll down to see the beautiful illustrations submitted to “Wall of Wally”. And if you’re interested in contributing to this wonderful directory, take on the brief and make something nice!

by Josh Filhol

by Stuart Daly

by Spudgun

by Kaan İşcan

by Emma Charlotte Price

by Josh Worrall

by Maurizio Piacenza

by Tom Dunn

by BlackEyed Jack

by Stacey Knights

by Mat Roff

by Chris Anderson

by Dan Evans

by Nate Kitch

by Dee Duncan

by Stacey Hurst

by Ben Stafford

by Eleanor Shakespeare

by Andrew Fox

This blog was first published on Kuvva blog.

The great “Wall of Wally”